/*--------------------------------------------------------------- 
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 * ________________________________________________________________
 * National Laboratory for Applied Network Research 
 * National Center for Supercomputing Applications 
 * University of Illinois at Urbana-Champaign 
 * http://www.ncsa.uiuc.edu
 * ________________________________________________________________ 
 *
 * Listener.hpp
 * by Mark Gates <mgates@nlanr.net>
 * -------------------------------------------------------------------
 * Listener sets up a socket listening on the server host. For each
 * connected socket that accept() returns, this creates a Server
 * socket and spawns a thread for it.
 * ------------------------------------------------------------------- */

#ifndef LISTENER_H
#define LISTENER_H

#include "PerfSocket.hpp"
#include "Thread.hpp"
#include <vector>

class Listener : public PerfSocket, public Thread {
public:
    // stores server port and TCP/UDP mode
    Listener( short inPort, ProtocolMode protocol, const char *inLocalhost = NULL );

    // destroy the server object
    ~Listener();

    // accepts connections and starts Servers
    virtual void Run( void );

    // Starts the Servers as a daemon 
    virtual void runAsDaemon( const char *, int );

    virtual int set_tcp_windowsize( int a, int b ) {
        return setsock_tcp_windowsize( a, b, 0 );
    };
    virtual int get_tcp_windowsize( int a ) {
        return getsock_tcp_windowsize( a, 0 );
    };

    // Checks if the client has already joined, used
    // only for multicast
    bool present( iperf_sockaddr );


protected:
    char *mLocalhost;
}; // end class Listener

#endif // LISTENER_H
