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 * ________________________________________________________________
 * National Laboratory for Applied Network Research 
 * National Center for Supercomputing Applications 
 * University of Illinois at Urbana-Champaign 
 * http://www.ncsa.uiuc.edu
 * ________________________________________________________________ 
 *
 * Server.cpp
 * by Mark Gates <mgates@nlanr.net>
 *     Ajay Tirumala (tirumala@ncsa.uiuc.edu>.
 * -------------------------------------------------------------------
 * A server thread is initiated for each connection accept() returns.
 * Handles sending and receiving data, and then closes socket.
 * Changes to this version : The server can be run as a daemon
 * ------------------------------------------------------------------- */

#define HEADERS()

#include "Server.hpp"
#include "Listener.hpp"
#include "Settings.hpp"
/* -------------------------------------------------------------------
 * Stores connected socket and socket info.
 * ------------------------------------------------------------------- */

Server::Server( short inPort, ProtocolMode protocol, int inSock )
: PerfSocket( inPort, protocol ),
Thread() {
    mSock = inSock;
}

/* -------------------------------------------------------------------
 * Destructor does nothing.
 * ------------------------------------------------------------------- */

Server::~Server() {
}

/* -------------------------------------------------------------------
 * Receieve data from the connected socket.
 * ------------------------------------------------------------------- */

void Server::Run( void ) {
    if ( selectedProtocol == UDP ) {
        Recv_UDP();
    } else if (selectedProtocol == TCP) {
        Recv_TCP();
    }
    else if ( selectedProtocol == SCTP){
        Recv_SCTP();
    }	 
}

