/*--------------------------------------------------------------- 
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 * documentation files (the "Software"), to deal in the Software  
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 * persons to whom the Software is furnished to do
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 * ________________________________________________________________
 * National Laboratory for Applied Network Research 
 * National Center for Supercomputing Applications 
 * University of Illinois at Urbana-Champaign 
 * http://www.ncsa.uiuc.edu
 * ________________________________________________________________ 
 *
 * Client.cpp
 * by Mark Gates <mgates@nlanr.net>
 * -------------------------------------------------------------------
 * A client thread initiates a connect to the server and handles
 * sending and receiving data, then closes the socket.
 * -------------------------------------------------------------------
 * headers
 * uses
 *   <stdlib.h>
 *   <string.h>
 * ------------------------------------------------------------------- */

#define HEADERS()

#include "headers.h"

#include "Client.hpp"
#include "Locale.hpp"
#include "Settings.hpp"

#include "util.h"

int Client::sNumThreads = 1;
Condition Client::sNum_cond;

/* -------------------------------------------------------------------
 * Store server hostname, optionally local hostname, and socket info.
 * ------------------------------------------------------------------- */

Client::Client( short inPort, ProtocolMode protocol, const char *inHostname,
                const char *inLocalhost, bool inPrintSettings )
: PerfSocket( inPort, protocol ),
Thread() {
    const char *theHost = ((inHostname == NULL) ? "localhost" : inHostname);
    // connect
    Connect( theHost, inLocalhost );

    if ( inPrintSettings ) {
        ReportClientSettings( theHost, inLocalhost );
    }
} // end Client

/* -------------------------------------------------------------------
 * Delete memory (hostname strings).
 * ------------------------------------------------------------------- */

Client::~Client() {
} // end ~Client

/* -------------------------------------------------------------------
 * Connect to the server and send data.
 * ------------------------------------------------------------------- */

void Client::Run( void ) {
#ifdef HAVE_THREAD

    // Barrier
    // wait until the number of anticipated threads have reached this point
    sNum_cond.Lock();
    sNumThreads--;
    sNum_cond.Broadcast();
    while ( sNumThreads > 0 ) {
        sNum_cond.Wait();
    }
    sNum_cond.Unlock();
#endif

    // send data
    if (  selectedProtocol == UDP ) {
        Send_UDP();
    } 
    else if ( selectedProtocol == TCP){
        Send_TCP();
    }
    else if (selectedProtocol == SCTP){
	Send_SCTP();
    }
    
} // end Run
